Republic City: Threads of Fate

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    Fire Bending Guide

    Terran Lockheart
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    Fire Bending Guide

    Post by Terran Lockheart on Mon Jun 30, 2014 2:23 am


    Fire is the element of power, consisting of overpowering force tempered by the unflinching will to accomplish tasks and desires. However, during the Hundred Year War, a militaristic Fire Nation twisted this into firebending being fueled by rage, hatred, and anger. Firebending draws its power from the sun, and the first human firebenders derived their firebending techniques from the dragons.

    Firebending is notable for its intense and aggressive attacking style and general lack of adequate defensive moves, although some notable firebenders utilize creative defensive techniques by creating large walls of fire,  or shooting down incoming objects with precise attacks. 

    Firebenders use their chi as a source for their bending. This facet of firebending is a sharp contrast to the other bending arts, which manipulate already present sources of their element, though firebenders can also control or enhance flames nearby. Unlike other bending disciplines, firebending has few defensive moves aside from blocking and dodging, although master firebenders are able to create walls of fire to absorb incoming attacks or shoot down approaching projectiles.

    Firebending uses concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks. This strategy is probably what makes firebending arguably the most suited to pro-bending out of all the bending arts. Firebending tactics and forms have required little modification for use in pro-bending, the most noticeable difference in the restriction on the use of prolonged fire streams. Nevertheless, quick flurries of kicks and punches allow a pro-bending firebender to retain excellent mobility around the arena while simultaneously trying to push back the members of the opposing team.

    Fire Bending Moves:

    '''Blocking fire''': A skilled firebender can defuse and extinguish an oncoming fire blast from another firebender by using a swift kick, jab, or any other defensive maneuver, allowing them to stop attacks.

    '''Fire blade''': As a more advanced version of a blazing arc, firebenders can create thin blades of fire by narrowing their flame projections, which can subsequently be launched at opponents. Azula used this technique when she cut open a wall. Zuko used this to free Azula from Katara's water whips.

    '''Blazing rings and arcs''': Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets. Zuko used a circular motion with his feet to create an expanding ring and successfully knocked Azula down.

    '''Fire bomb''': Considered a short range attack, a firebender can create a flame at the end of a limb and thrust the flame down in an explosive burst. Zuko used this technique once,and both Zuko and Aang performed this at the beginning of their routine on Ember Island. Enhanced by the power of Sozin's Comet, Phoenix King Ozai used an extremely powerful variant of a fire bomb to break through Aang's earth shield.

    '''Fire circle''': A technique demonstrated by the Sun Warriors. They created a circle of fire and suspended it in the air for an extended period of time.The Tribesmen made these circles with the Eternal Flame just before Zuko and Aang were to be judged by Ran and Shaw.

    '''Flame redirection''': In a similar fashion to waterbending, firebenders are capable of changing the course of an incoming fire blast and redirecting it back at the attacker using fluid motion. This move exemplifies the use of firebending as an extension of the body and is used infrequently in modern combat in favor of more offensive maneuvers.

    '''Fire daggers''': Blowtorch-like jets which are created from the fist or fingertips to use as close range sword-like attacks. However, they lack the ability to actually block physical objects. Both Zuko and Azula have used this technique, the latter to hold Kuei hostage during the Coup of Ba Sing Se. Korra used a variant of this technique, creating a blowtorch as opposed to a dagger to cut through the chains that were binding Tenzin and his family during the Equalist victory rally. Mako used this technique to threaten Two Toed Ping for information regarding the theft of Future Industries' entire stockpile of technology.

    '''Fire streams''': Another basic firebending ability, firebenders can shoot continuous streams of fire from their fingertips, fists, palms, or legs. These streams can be widened to create flame-thrower like techniques. Fire Nation soldiers often used this technique to damage or destroy villages or towns.

    '''Fire whip''': An extension of a fire stream, this continuous stream of flame can be utilized as a whip. The prison guards at the Boiling Rock used this to round up the prisoners during a lock down, and a trainer of the Fire Nation circus employed this technique to intimidate Appa. Zuko used a larger version of this in his fight in Ba Sing Se, creating streams of great length for continuous mid-to-long range combat and using it to counter Katara's water whip technique.

    '''Fire lashes''': An even further extension of the fire whip/stream, firebenders can create a long lash of fire and bring them down on their enemies, like Azula did to Aang, or create smaller, multiple lashes and envelop an area with fire, like Zuko did.

    '''Fireballs or "Fire-jabs"''': A basic ability, jabs and punches produce miniature fireballs and missiles of flame. These can be charged up (refer to charged attacks) to create larger, slower bursts, or swiftly and repetitively fired to keep opponents off balance. Throughout The Last Airbender.

    '''Shield of fire''': This creates a protective fire shield around the front of, or the whole body of, a firebender that can deflect attacks and explosions. It may be a lesser version of the Wall of Flames.

    Master Bending Level:

    '''Charged attacks''': Certain firebenders have been shown charging their attacks before releasing them, allowing them to create enormous blasts of fire. Zuko and Iroh used a combined charged attack against Aang prior to their first encounter. Zhao may have charged some of his attacks before releasing them when he fought Aang. Azula used this skill against Aang while they were battling atop Fire Nation drill|the drill. During the Coup of Ba Sing Se in the Battle of the Crystal Catacombs|Battle in the Crystal Catacombs, Zuko used this technique against both Aang and Katara, and Iroh used a charged fire blast to defend himself against several Dai Li agents. Iroh used a charged attack to destroy [[Ba Sing Se's thick Outer Wall during the Liberation of the city.

    '''Fire augmentation''': Firebenders can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will. Zuko was the first one to show mastery over this technique, when he augmented the flame of the candles before him when his uncle brought him bad news. Avatar Roku used this method to protect himself and counter an attack by Zhao and his soldiers while Aang channeled his spirit. Jeong Jeong augmented the fire in his candles while he is discouraging Aang. When Azula scared Chan, the torch behind Azula also fell under her firebending, as it burned bright blue. Zuko later augmented a campfire while confronting his anger. A simpler example is when Fire Lords are in the throne room. When Ozai and Azulon got angry, the flames rose up higher and burned more rapidly. It was also evident when Azula was on the throne and the flames around her turned a dark blue. 

    '''Fire comet''': An advanced form of the fire stream in which the user pressurizes the fire into a ball and shoots it toward the enemy. Iroh employed this technique to break through the Outer Wall during the liberation of Ba Sing Se.

    '''Fire missiles''': A more advanced form of the fire stream, powerful firebenders can shoot long streams of fire that follow the target as they move. This technique was used by both Ozai and Aang during the battle at Wulong Forest.

    '''Fire pinwheel''': A whirling disk of flame, capable of being used at long range. Only Azula appeared to have the ability to create these while in pursuit of Aang in Omashu.

    '''Intertwined fire stream''': An advanced move based on the basic fire stream. The performer directs two powerful fire streams at their opponent, though by intertwining the two streams, a massive comet shaped fire stream is formed that has more power than the single stream.

    '''Jet propulsion''': Skilled firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air; however, it has only ever been for short periods of time due to the short lasting strength of firebenders. It was first demonstrated by Azula during her battle with Aang in the Crystal Catacombs. During the fight, Azula released the flames she used to propel herself horizontally, which blasted Aang backward. Azula used this skill to propel herself through the air over the Boiling Rock, as she was pursuing Zuko, Sokka, and Suki when they were escaping the prison. When Azula was knocked off an Fire Nation airship, she used a smaller burst of fire to propel herself on to a cliff, saving herself from falling to her death. Ozai and Jeong Jeong were capable of utilizing this skill with much more proficiency than Azula had ever shown. Azula and Zuko both executed this technique while powered by the comet during Comet-Enhanced Agni Kai|their Agni Kai, and Phoenix King Ozai used it extensively during the battle at Wulong Forest with Aang. It was also used by General Iroh of the United Forces as he flew through the air above Republic City while defending against Equalist planes. This technique can also be used to briefly run across a vertical surface as Mako and Korra did during an Equalists victory rally,

    '''Pressurized fire stream''': A more powerful form of the fire stream, achieved by pressurizing the fire before it is released. It covers more area than a regular fire stream. Phoenix King Ozai and the Imperial Firebenders used this during their assault on Wulong Forest.

    '''Wall of flames''': One of firebending's few defensive techniques, either a situated explosion or controlled inferno, this wall of concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a fire shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. Azula once used it to deflect four simultaneous attacks from all four elements to provide herself a stealthy escape. Zuko used it to stop a combustion attack (although he was still being pushed back by the force). Master Jeong Jeong also used this method to stop a group of Fire Navy patrol boats, so precise was his control that his flames burned on water. He later created another wall to shield himself from four firebending attacks and escaped from Zhao. Later on, Jeong Jeong used the technique to push back several Fire Nation tanks, which shows that it can also be an offensive move.

    Avatar Level Bending:

    '''Long-range multiple fire whips''': An Avatar-level firebender can produce fire whips, the most being five at once. They are capable of reaching across long distances, displayed when Aang used the technique hundreds of feet above Ozai. Each fire whip is also very wide and moves in a similar fashion to squid or octopus tentacles. They have enough destructive power to demolish large rock formations. This could be the technique Shyu was referring to when he said that, "only a fully realized Avatar can open the sanctuary doors alone.

    Credit source: wiki


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